My name is Laurine, i’m a concept artist and illustrator based in Copenhagen.

I graduated from New3dge Concept art School. My experience allowed me to build a strong set of skills and a good eye for design.

I'm motivated, curious, and a fast learner. I work well in teams and can adapt to any situation.

Curriculum Vitae

Languages

  • French (maternal language)

  • English

Skills

  • digital painting

  • vectoriel design

  • 2D/3D mock up

  • traditional art (watercolor, gouache, ink...)

  • quick sketch/ ideation

  • moodboard

  • AI ideation

  • client communication and feedback(internal or external)

Education

Baccalauréat STD2A                                          

(art and design applied)                                        2018

BRASSART art school

(Tours, France)

general year in graphic design                         2018-2019

New3dge game art school

(Paris, France)

general year                                                              2019-2020 

New3dge ConceptArt School

(Paris, France)

concept artist diploma
2020-2022

Experience

Mood Visuals (Copenhagen, danmark)
Concept artist- specialized in character  design
2022—present

  • Digital Drawing and Painting: Proficiency in digital drawing tools like Photoshop.

  • Creation of Visual Concepts: Ability to create illustrations that capture the essence of characters,  in the game.

  • Character Design: Creation of unique characters with a focus on details such as costumes, accessories, and facial expressions.

  • Creation of Objects and Props: Designing objects and accessories that add depth and realism to the game.

  • Knowledge of 3D Software: Familiarity with software like Blender, Zbrush, Marvelous design to understand how concepts will be translated into 3D models. 

  • Team Collaboration: Ability to work closely with art directors, animators, and other team members to ensure visual consistency.

  • Presentation of Concepts: Skill in presenting and explaining visual ideas and concepts clearly and convincingly.

  • Problem-Solving: Capability to find visual solutions to creative challenges encountered during game development  

  • Cultural References: Knowledge of various cultural and artistic influences to enrich character and environment design. 

  • Deadline Adherence: Ability to work efficiently under pressure to meet production deadlines while maintaining high artistic quality.  

Here is softwares I have learned and used over the years.


some additional website and software I can use:

- adobe illustrator

- Daz

- PuRef/Miro

- ChatGpt/Midjourney

- Procreate

software

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book illustration